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Massive WWII battles — infantry, tanks, artillery and aircraft across huge destructible maps. Started by a single developer in Italy, now played by hundreds of thousands. Five years after launch, it just hit its biggest player numbers ever.
A small but stubborn body of work — WWII shooters, action titles, and a few curious experiments we couldn't resist building. Tap any cover to open its store page.
Italian indie outfit. A few stubborn people, too many ideas, and a refusal to stop shipping.
From one developer on Steam to a fully-remote team shipping across every major console — we build WWII games the hard way, and half a million players keep proving it was worth it.
Corvostudio was founded in December 2017 by Marco Amadei — a solo developer releasing, Easy Red, on Steam.
For the next few years it stayed that way: one person handling code, 3D, design, and publishing, occasionally calling in external help. The real turning point came in 2020 with Easy Red 2, whose success finally allowed serious reinvestment and the slow building of a stable team.
Today Corvostudio is 8 people working fully remote across multiple continents: Marco still drives programming, project management and communication; the rest of the team covers 3D modeling, level design, animation, and sound. We focus on WWII games that respect both history and the player's intelligence — and every once in a while we let ourselves build something weirder, because we enjoy it.
For news, behind-the-scenes, and the occasional WWII history rabbit-hole.
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